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Since complaints about the game being too hard or too easy have still been the biggest issue even after several rounds of rebalancing, we also introduced experimental difficulty levels: Very Easy / Easy / Normal / Hard / Very Hard, which can be changed anytime.
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The XP curve has been flattened at the beginning, so when starting a new game, players should hit level 10 after playing through all main and side story content as well as completing all challenges in Ceto. With the EVERSPACE 2 Stinger’s Debut update, we’re also addressing balancing and progression issues, again.
EVERSPACE 2 PLAYER SHIPS PLUS
Rebalanced XP plus WIP Difficulty Settings Good thing the crafting inventory is now limitless! If you want to remove the upgrades you’ve applied, you’ll have to spend crafting ingredients to peel them off. The previous three modes are now unlocked once you master a device by maxing out its level, and you can freely swap between all three modes so long as the device isn’t on cooldown.Ĭhoose device upgrades carefully, however.
EVERSPACE 2 PLAYER SHIPS UPGRADE
Upon acquiring a device, players can now upgrade it up to four times, improving the duration or strength of the device’s effects, increasing the number of charges, or lower cooldown timers. With all these overhauls, it is more than possible to track the location of desired resources, build a specific much-needed component, and upgrade a desired perk or craft a catalyst.ĭevice progression has been fundamentally changed. More will appear in the future, opening up new customization routes by tampering with item modifiers themselves. Also, this is just the first round of catalysts. Instead of being dropped from random enemies, catalyst blueprints can only be found from high-risk location bosses. Speaking of additions, catalysts are powerful new craftables that can directly specialize an item’s prefix through modification, however, the blueprints themselves are harder to find. Experts put the origins of Okkar space exploration and technological development at some one thousand solar years before humans. Nonetheless, this has not prevented Okkar technology from developing on par with human advancement, although distinctively different in design and function.
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Private corporations do not exist in Okkar society, the concept of capitalism was unknown until the arrival of Colonials in the 30th Century. The Okkar Fleet manufactures its own ships, weaponry, and mining equipment without the aid of independent contractors. With the introduction of these ships, time to share some lore with those not familiar with the Okkar that were introduced in the predecessor. With the continuation of the story, we also introduce new enemy ships, like the Okkar Clerical Corvette and the Okkar Prime units. As many of you might recall, Adam now has to prevent a computer virus from spreading all over the DMZ that he has accidentally unleashed, so he’ll need help from his new, dubious hacker friend, Fallon Pango.
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We also added the 2nd part of the multi-stage side mission Parasite.
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